Hey folks, a quick update whilst I'm waiting for the spray to dry on the "shoulder blades" and the weapon arms...
I can not stress enough how important it is to dry fit first when dealing with resin kits. Check, check again, cut, check again, cut/file if needed etc, etc. Superglue is very unforgiving on resin, and sets very quickly and is very tough and with something like 86 parts for the bottom half of the kit, you will be kept occupied for some time! Although Forge World's instrcutions are not the best, if possible have a count up and lay out all the bits required for each section, I was missing 3 ankle pistons, a quick phone call and they're en route but a pain all the same.
Pictured is the parts required for each foot, 5 pistons are are added to this to attach to the main leg assembly. The pistons are plenty long enough so no matter how you assemble the "toes" the pistons will reach, just give them a quick snip.
I started from the middle of the foot (2) glueing part (3) in whilst holding the main part of the toe (5) in postition so that the first block maintains the right angle. I used the same technique for the tip of the toe [(7) be careful here, the middle toe is bigger than the rest and (1) has rollers on the bottom indicating it is the rear toe]. I then went back and added in the pistons (4 & 6). Pistons (4) just need to be trimmed whilst the other (6) is a two-parter, so will need trimming and inserting - just remember to leave enough for some of the pole to fit into the receiver for a real flush finish.
I assembled the right side first from foot to hip, attached the body then built the left from hip to toe (dry fitting a million times!) to ensure it sat square and would not wobble. The weapons arms are heavy so I wanted a very solid foundation for which the torso to sit.
The legs are much simpler to make, with a deal of flexability in how it's posed, I would however recommend both pistons on the leg itself to be dryfitted if possible once you've determined the final leg position as the angle can be quite tight to get the Pistons in a good position.
The shin plate is yet to be added here, as I will be painting the leg and shin plate seperatly so I can get to all the awkward areas. You can see one of the additional pistons added here, and also the "thigh" armour which is a seperate piece. There was very litte warping in the kit which is nice considering some of GW's tanks (Land Raiders in particular it seems) are warped horribly so doors do not always fit flush. As I'm still waiting on the ankle pistons (only been 4 days so far - one of which was a Bank Holiday) the legs have not yet been primed for painting, I have however started on the torso and pictures of that will no doubt follow.
Here is the leg assembly so far, you can see some of the pistons missing on the right side of the pic, and there is also a central armour plate to be added and yet more pistons which will attach the hips to the legs (that's what the little balls are for)
Saturday, 2 January 2010
Wednesday, 30 December 2009
"It has a name..."
Happy Christmas all,
Sorry for the absence, will be making a better effort going into the New Year of making regular contributions to this (is my NY Resolution in fact).
The mysterious blue/white chapter now has a name... The Sons of Dorn
Hailing from Rogal Dorn's home planet of Inwit, they adopt the Imperial Fist logo and Chapter Tactics, and as all Marines are taken from this planet, they claim to be true "Sons of Dorn" unlike the Imperial Fists, who for the most part, hail from Terra.
Here is a pic of a Land Raider Prometheus painted in their colours.
I've not yet got any Troops choices painted up in their colours (I will be repainting all my imperial Fists to Sons of Dorn colours) so their Painted Force is not yet legal.
On to the main reason as to why I'm kick starting this blog once more.... Santa brought me a Mars Warhound Titan :-D
At this stage, however, it resembles a destroyed AT-ST from Return of the Jedi I will be posting pics of how I got to where I am, and any hints I can give anyone else fortunate enough to be granted permission from the Fabricator General to field one of these awesome Warmachines.
Until the New Year,
May the Emperor Protect
Sorry for the absence, will be making a better effort going into the New Year of making regular contributions to this (is my NY Resolution in fact).
The mysterious blue/white chapter now has a name... The Sons of Dorn
Hailing from Rogal Dorn's home planet of Inwit, they adopt the Imperial Fist logo and Chapter Tactics, and as all Marines are taken from this planet, they claim to be true "Sons of Dorn" unlike the Imperial Fists, who for the most part, hail from Terra.
Here is a pic of a Land Raider Prometheus painted in their colours.
I've not yet got any Troops choices painted up in their colours (I will be repainting all my imperial Fists to Sons of Dorn colours) so their Painted Force is not yet legal.
On to the main reason as to why I'm kick starting this blog once more.... Santa brought me a Mars Warhound Titan :-D
At this stage, however, it resembles a destroyed AT-ST from Return of the Jedi I will be posting pics of how I got to where I am, and any hints I can give anyone else fortunate enough to be granted permission from the Fabricator General to field one of these awesome Warmachines.
Until the New Year,
May the Emperor Protect
Saturday, 18 July 2009
Space Marine Fast Attack Force
Sorry for the lack of posts guys, been crazy busy.
I inherited some Bikers from a friend who has stopped collecting, and I am thoroughly fed up of painting Imperial Fists so made a Fast Attack Detachment of a new Chapter using Ravenwing heraldry but Eagle Warriors colours. The Chapter is yet un-named, thinking along the lines of Eagle Guard, but of course am open to suggestions.
The bikes & speeders will be used on loan to my Imperial Fists, but I also want to be able to field them as an all mounted force on their own.
The question I ask here, is wether to go for a regular Marine Army taken from Codex: Space Marines led by a Captain on a bike allowing me to take bike squads of 5+ as Troops, or to go down the route of the Dark Angels Ravenwing. I don't want to use the Jetbike version of Sammael as I feel that he's on too unique a vehicle to be duplicated, so only the Speeder version is available to me.
I do like the idea of having a couple of Land Speeders as troops, but of course being vehicles still won't be able to score. Anyone have any advice or thoughts as to which route I should go down?
Here's a pic of my sole painted biker so far:
I inherited some Bikers from a friend who has stopped collecting, and I am thoroughly fed up of painting Imperial Fists so made a Fast Attack Detachment of a new Chapter using Ravenwing heraldry but Eagle Warriors colours. The Chapter is yet un-named, thinking along the lines of Eagle Guard, but of course am open to suggestions.
The bikes & speeders will be used on loan to my Imperial Fists, but I also want to be able to field them as an all mounted force on their own.
The question I ask here, is wether to go for a regular Marine Army taken from Codex: Space Marines led by a Captain on a bike allowing me to take bike squads of 5+ as Troops, or to go down the route of the Dark Angels Ravenwing. I don't want to use the Jetbike version of Sammael as I feel that he's on too unique a vehicle to be duplicated, so only the Speeder version is available to me.
I do like the idea of having a couple of Land Speeders as troops, but of course being vehicles still won't be able to score. Anyone have any advice or thoughts as to which route I should go down?
Here's a pic of my sole painted biker so far:
Monday, 4 May 2009
Imperial Guard
Well, the codex has been out for a couple days now, not read the fluff/background yet - I went straight for the juicy rules!
I have to say - what a fantastic Codex. Every choice is fantastic, I really don't feel like there's any "dead weight" in the book.
As I start building my lists, and amending my current army to fit the new Organisation I'll be posting them up.
For now, here's my shiny new Valkyrie with Lascannon and Missiles. This is a fantastic kit, the size of it is very impressive and a Guardsmen can actually fit inside which seems to be rare for transport vehicles these days - but I had to glue the door shut as it won't stay closed on it's own! D'oh!
Sunday, 26 April 2009
Stomp tha Stompa!
Hello all,
Got a little update on my successful "Stomp tha Stompa" mission I played a fortnight ago.
Once again, I took Chaos Daemons as out of all the Armies I play, I felt they had the most chance for success.
Ku'Gath
Greater Daemon of Slaanesh, The Prince of Perversion Gold'uust
10 Plaguebearers
10 Bloodletters
10 Pink Horrors
2 Fiends of Slaanesh
2 Bloodcrushers
2 Daemon Princes, 1 Nurgle, 1 Tzeentch
1 Soul Grinder
I've never rolled a 3+ for Daemonic Assault and this time was no different... but then I'm yet to lose with Daemons, so what does that tell you! All hail the Ruinous Powers!
The opposition army, obviously, was Orks.
Didn't take a huge amount of casualties early, but I did lose the Soul Grinder first turn to deffkoptas! GRRR! Never had a Defiler "chassis" vehicle do anything, wether it be a Defiler, Soul Grinder or a Brass Scorpion made from 2 of the ruddy things! <---- Any help/advice on how best to use these things would be much appreciated.
I found a new amount of love for Fiends as they charged a mob of boyz and just completly tore through them! Terrifying on the charge, as I don't have many Elites, I may in future split these up so they can both have Unholy Might. Finally brought down when Bikerz joined the fray.
I managed to get a couple "Bolts of Tzeentch" off on the Stompa but I rolled so poorly for my penetration rolls, the Stompa then assaulted them and killed all bar 1 in one phase with a Stomp Attack! I just can't make those saves!
Ku'Gath and the Daemon Princes marched pretty much unopposed through the Ork army, managing to shoot to death Nobs and the Warboss. I was very lucky, however, with the rolld for the Super-Dakka-Blasta, rolling double 5 for the first shots which caused enough damage on my Bloodletters mind.
The MCs then marched up to the Stompa and beat him down, over 2 turns, I managed to disable all his weapons both times so his return fire was very limited, Gold'uust in the end did it in the end, inflicting 5 pentrating hits on his own, and rolling very well.
As always, comments welcome, and any help on the Defiler/Soul Grinder issue would be much appreciated.
Friday, 10 April 2009
This week I've mainly been working on....
Hey folks,
The last fortnight or so I've been slaving over some Slaanesh Daemons for my 40k Daemons army. This has included, 2 Fiends of Slaanesh, A Herald (using the Masque miniature) in a Chariot and a Greater Daemon of Slaanesh. I've used the Fiends to pull the Chariot, but they can be removed so if I wish to field them as a unit I can do so. The Chariot itselft just needs a Slaanesh icon added to the front, then I will be posting that on here also.
The Greater Daemon, who I've named Gold'uust, can be seen to the left. My painting style can be fairly "cartoony" using bold colours and little shading, but on the table top looks pretty reasonable. I hardly use any normal paints, and mainly stick to the "Foundation" range by Citadel, this is mainly for speed.
Any thoughts, please post away.
Labels:
40k,
Chaos Daemons,
Greater Daemon,
Slaanesh
Friday, 20 March 2009
Apocalypse: How much, is TOO much?
Hey folks,
In my tiny gaming circle (3 of us) we have two forces of around 20k points, one Loyalist (Imperial Guard, Inquisition, Imperial Fists & Dark Angels) and one Traitor/Xenos (Chaos Daemons, Chaos Space Marines of Black Legion, Thousand Sons, Death Guard & traitorous "Sons of Medusa", plus a few k of Orks).
I've recently been thinking of acquiring a Loyalist Warhound Titan, which my Apocalypse opponent isn't up for at all. Despite he now has Zarakynal, An'ggrath, Scabiethrax, a Stompa, a fighta-bomma & a Brass Scorpion at his disposal, up against my Baneblade & Stormlord/Shadowsword.
So, where do we draw the line? Personally, I'd say a Titan is in the same league as a Stompa, both being Super Heavy Walkers after all, one has more firepower, the other, more bite in CC. The Stompa even has a "Titan Close Combat Weapon" for crying out loud!
Do we think, a Warhound can influence a game of that size to warrant it's non-inclusion? It'll take some stopping, but then so will the other Gargantuan Creatures/Super Heavies on the table!
I certainly wouldn't enjoy facing one myself if I was in his position, but you have to deal with these things in the best way you can with the list you have.
Anyone have any experience with using Titans?
Please, let me know your thoughts.
In my tiny gaming circle (3 of us) we have two forces of around 20k points, one Loyalist (Imperial Guard, Inquisition, Imperial Fists & Dark Angels) and one Traitor/Xenos (Chaos Daemons, Chaos Space Marines of Black Legion, Thousand Sons, Death Guard & traitorous "Sons of Medusa", plus a few k of Orks).
I've recently been thinking of acquiring a Loyalist Warhound Titan, which my Apocalypse opponent isn't up for at all. Despite he now has Zarakynal, An'ggrath, Scabiethrax, a Stompa, a fighta-bomma & a Brass Scorpion at his disposal, up against my Baneblade & Stormlord/Shadowsword.
So, where do we draw the line? Personally, I'd say a Titan is in the same league as a Stompa, both being Super Heavy Walkers after all, one has more firepower, the other, more bite in CC. The Stompa even has a "Titan Close Combat Weapon" for crying out loud!
Do we think, a Warhound can influence a game of that size to warrant it's non-inclusion? It'll take some stopping, but then so will the other Gargantuan Creatures/Super Heavies on the table!
I certainly wouldn't enjoy facing one myself if I was in his position, but you have to deal with these things in the best way you can with the list you have.
Anyone have any experience with using Titans?
Please, let me know your thoughts.
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