Friday, 20 March 2009

Apocalypse: How much, is TOO much?

Hey folks,

In my tiny gaming circle (3 of us) we have two forces of around 20k points, one Loyalist (Imperial Guard, Inquisition, Imperial Fists & Dark Angels) and one Traitor/Xenos (Chaos Daemons, Chaos Space Marines of Black Legion, Thousand Sons, Death Guard & traitorous "Sons of Medusa", plus a few k of Orks).

I've recently been thinking of acquiring a Loyalist Warhound Titan, which my Apocalypse opponent isn't up for at all. Despite he now has Zarakynal, An'ggrath, Scabiethrax, a Stompa, a fighta-bomma & a Brass Scorpion at his disposal, up against my Baneblade & Stormlord/Shadowsword.

So, where do we draw the line? Personally, I'd say a Titan is in the same league as a Stompa, both being Super Heavy Walkers after all, one has more firepower, the other, more bite in CC. The Stompa even has a "Titan Close Combat Weapon" for crying out loud!

Do we think, a Warhound can influence a game of that size to warrant it's non-inclusion? It'll take some stopping, but then so will the other Gargantuan Creatures/Super Heavies on the table!

I certainly wouldn't enjoy facing one myself if I was in his position, but you have to deal with these things in the best way you can with the list you have.

Anyone have any experience with using Titans?

Please, let me know your thoughts.

Sunday, 8 March 2009

1400pt vs Nids.... This time I took Daemons

Had my 2nd encounter against a Nid swarm yesterday,

My list:
Skulltaker with 10 Bloodletters
14 Plaguebearers
2 Bloodcrushers

Ku'Gath
10 Daemonettes
9 Horrors (+ Changling)


To start with the Gods were against me rolling a 1 for which group will Daemon Assault so started out with Ku'Gath, Daemonettes & Horrors; naturally the first turn was a little quiet, although I did manage to get a Nurgling base out of it.
Got blasted in the opposing turn, losing a wound on Ku'Gath from a Venom Cannon, most others were still out of range though.

Skulltaker turned up in Turn 2 with his Bloodletters which I positioned over on the left flank ready to munch through the opposing Termagants and Hive Tyrant with, now 2, Nurgling bases.
Horrors moved on up the right with Daemonettes with Ku'Gath going up the middle.

Then the wretched Lictor arrived with 3 Ravenors. Raveners chewed through 6 Bloodletters and the Lictor and a Carnifex charged Ku'Gath. Ku'Gath lost a few wounds from the 'Fex, before destroying the Lictor and wounding the Carnifex. My Nurglings positioned themselves into the way of the Termagants so Skulltaker could avenge the deaths of his Bloodletters, which he promptly did. The Nurglings put up a great fight against the 'Gaunts, holding them up for the rest of the game - and even eradicating them in the end!

The Daemonettes moved on up to engage the Hormagaunts, with the Horrors in support and the all bar 1 fell to the Horrors Warpfire before being torn to shreds by the ensuing Daemonettes.

The Tyranid Warriors and Carnifex then moved in on the Daemonettes along with the 'Stealers which were steadily moving on. I somehow forgot Daemonettes were I 6 and let him attack first... I didn't survive!

The 'Stealers were annihilated by the Horrors next turn however. The Plaguebearers then arrived, tearing through the Immaterium to appear just in front of Ku'Gath to give the wounded Herald a shield against the remaining Warriors and approaching Tyrant.

The Warriors were felled by a combination of Warpfire, Necrotic Missiles and Ku'Gath's combat attacks, the Tyrant and Carnifex ploughed into the PlagueBearers, who were pretty resilient, and survived enough for Skulltaker & Ku'Gath to come in and finish them off.

Last time I fought 'Nids I took Chaos Space Marines, and 2 Lascannons just wasn't enough to fell the Big Beasties, this time with Rending and poisoned weapons things went much better.

That's all for now... back to assembling the monsterous Stormlord which I hope I have magnets strong enough so I can make all 6 out of 1 kit at will...